PM3.6 - King Dedede - Subaction - SpecialLw
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Stats
IASA: |
None |
Hitboxes active: |
8-10 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x209 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
40 |
80 |
35 |
Flame |
Thwomp |
false |
6 |
6 |
|
0 |
1 |
11 |
40 |
80 |
35 |
Flame |
Thwomp |
false |
6 |
6 |
|
0 |
2 |
11 |
40 |
80 |
35 |
Flame |
Thwomp |
false |
6 |
6 |
|
0 |
3 |
11 |
40 |
80 |
35 |
Flame |
Thwomp |
false |
6 |
6 |
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Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 10.0, x_offset: 0.0, y_offset: 16.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
GFX
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: RandomAccessInt (0x1) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: 0.017 }
- FloatVariableSet { variable: RandomAccessFloat (0x6), value: 0.2 }
- FloatVariableAdd { variable: RandomAccessFloat (0x6), value: RandomAccessFloat (0x5) }
- SetAnimationAndTimerFrame(4.0)
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(6))), y_vel: Constant(0.5) }
SFX
- AsyncWait(7.0)
- SoundEffectTransient(985)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 15, unk2: 0 }
- AsyncWait(8.0)
- ScreenShake { magnitude: 0 }
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
- AsyncWait(42.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }